mordentral
(mordentral)
January 9, 2020, 1:20pm
3639
Nostrildumbass:
Hi , I support you on Patreon now and the answer to question is more than likely that I need to learn replication, but I thought I’d ask nonetheless.
On my VR character, I’m using line trace every tick to highlight any items I’m pointing at with my hand. I’m highlighting the items by showing/hiding a special mesh at the appropriate time, and I have that working very nicely. For some reason, though, it is replicating to all players even though I disabled the Component Replicates option on the mesh I’m hiding/showing. Am I misunderstanding something here? It almost looks as if the VR character is forcing replication of a mesh that isn’t configured to replicate. I only want the player to see their own targeted items highlighted and not those of other players’. I tried moving my “make item highlighted” function over to my item instead of doing it from the character but that yields the same result.
What makes all even stranger for me is that my force grab movement ISN’T being replicated despite being handled within the same function. I want to understand how replication is behaving really well at stage.
Sounds more like you aren’t gating the highlight logic behind IsLocallyControlled on the character, so all of the characters are running the same logic on all connections.