Hi there! So for the life of me I can’t seem to figure out. I’ve followed both your text and Raven’s video tutorial on gripping, and I’ve tried searching to see if there was a solution in thread but I can’t seem to get the grip to work at all on anything “grippable” (g.static mesh, g.actor, etc.). The VR Slider on the cube from Raven’s video works fine, but the grippable static mesh sphere doesn’t. It’ll register the hit, but then drop immediately as if I let go. I have a print set up after the GripObjectByInterface, and it gets through to that just fine. Tried doing a fresh project for the plugin as well as trying 4.24; I’m currently using engine ver 4.23.1.
Thanks for your time!