VR Expansion Plugin

I’m am extremely new to the plugin and am wondering how I can have a skeletal player character mesh within the VR Character, as that was the main reason I installed the plugin. I have tried attaching the mesh to the “ParentRelativeAttachment” component and it works well enough, but any tips on how to keep the feet of the mesh from going through the floor? Basically, I’m asking how to keep the mesh from clipping through the floor, and another relevant question is how can I set the height of the mesh to have the head positioned relative to the HMD? Lots of questions, I know, but please help! I’m desperate to get full body characters into the game, as I have the IK arm tracking and movement down-pat.