VR Expansion Plugin

Hi,

I previously sent you the pull request for using the ParentRelAttach at foot location. Well I was continuing with attaching a Skeletal Mesh to it with some IK system.

Now I was looking forward to also use your Grip system with all of its benefits but I am not sure how I can make a GrippableActor to be attached to the Hand of the skeletal mesh and not to the motion controller. When using IK system sometimes the hand is quiet far away from where the motion controller is and it is not a fixed offset over time.

I made a socket on the FullBody skeletal hand for a sphere to check for nearest objects. Then I used SetGripAdditionTransform each tick in the GrippableStaticMesh actor to add offset between the skeletal mesh hand socket and the location of the motion controller.

It was not working as of now, but I am also wondering if there is a better way to do it. Maybe I should change the IK system so the Skeletal Mesh hand is always at the same position of the hand? I was trying to avoid that…

Hope it makes sense what I wrote.