VR Expansion Plugin

Thanks a lot for the help. Actually I tried seeing what was hitting it in Get Nearest Overlapping Object before posting. I never saw that volume get hit, though; maybe my hand position was off somehow, because it kept returning a GSM.

I removed the VR Trace on the volume and was still seeing the issue, but time I was getting the my mesh Menu (3d widget actor) in Nearest overlapped object. Turning off collision on the Widget Component, of the 3d widget actor, fixed the issue. In the end, collision settings was the problem. I never imagined that huge volume would be involved.

Thanks a ton for the help!


Has anyone noticed UE4 editor slowing down quicker than it used to (in 4.14, 4.15) when keeping Vive_Character BPs open for a while?
Whenever I open my Character BP that’s based on the Default_Vive_Pawn, performance degrades rapidly. After keeping it open for about 15 minutes, adding a single var, or just opening a new tab takes upwards of 10-30 seconds or more - even with only the Event Graph tab open in it, and no other floating windows open in the editor. (Also, I still got about 6gb of free ram left at that point)