VR Expansion Plugin

Was way cool you did , but unfortunately I wasn’t able to participate…

“I don’t have the hands in the template totally seperate like in Epics template.”

I set my hands up the same way (taking the cue from yours), and prefer it to Epic’s because now I only need to make changes to 1 hand to affect both.

Is there anything that can’t be done when you have the hands share the same mesh and AnimBP? (Hand-specific sockets could get messy, and the way you interface with the AnimBP has to be different, but other than that I can’t think of anything.)