VR dynamic pixel density

Have someone managed to make dynamic VR pixel density properly?

Hello Hidden,

I haven’t implemented it personally, but on the Dynamic Resolution Doc it lists Oculus VR as a supported platform with the caveat that you are using TAAU.

That’s only supported w. the Oculus VR plugin which is no longer available in 5.3 and beyond. However, both SteamVR and Oculus OpenXR Runtimes have their own built-in resolution scaling.

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