Hey everyone,
I have a quick question regarding results I get baking with GPU lightmass and the use of Volumetric lightmaps with stationary Skylight.
I am basically trying to get Volumetrics lightmaps to work on a static mesh, I have setup a simple scene with a sphere in a box, the sphere is tagged as “force volumetric” in the lightmap type in the details, I am using the HDRI backdrop plugin as the skylight and I set the skylight inside as stationary, no directional light. Those are my results :
GPU Bake, Skylight is Stationary, sphere is set to force use volumetric lightmaps, the box around it is baked as default (you can see a bit the color bounce on the sphere)
Here I am still baking using GPU and stationary Skylight but the sphere is set to use default lightmaps
Why am I seeing such different result ? And why do I have zero skylight info in the bake when using volumetric lightmaps ?