Volumetric Lightmap


How turn off volumetric lightmap for individual affected objects?

Thanks !


I’m sure there is a nicer method but just turn them to movable…



i try this method, but don’t see difference

If it was the lightmap, as soon as you’d change it’s movability or just grab and move it: it should lose all static lighting data!
…are you using DFAO?
…have you tried clearing the cache just in case?

it’s wrong, all dynamic receive light from volumetric samples even on the different channel.
you can make light stationary or movable and set Volumetric Scattering Intensity = 0 in his properties. In this case he will not affect to volumetric samples.

problem that you can’t do this with static lights(