Hello
I want to achieve volumetric spot light beam with multiple beams instead of just one whole beam.
I wonder if its possible to produce volumetric light beams from the light function material - for example have a starburst beams of volumeric fog from a spot light that has a starburst light function material?
Currently I found it’s not supported. Other people are using particles instead to achieve realistic light beams.
My current solution is using a mask shape placed in front of the spotlight so it divides the spot light beam from one whole beam into small beams. But the problems are:
- light beams can be pixelated
- Light beams become a whole chunk of fog when you are from certain distant away from it (No matter how I adjust the exponential fog view distance, attenuation radius and so on)
- Still found it quite foggy, but lower the fog density makes it look less obvious - same as increasing light intensity.
Apreciated your help!!