I’m having trouble setting up a realistic flashlight
I am having quality issues with the Volumetric Fog beam from a SpotLight in Unreal Engine 5.5. I added Exponential Height Fog with Volumetric Fog enabled, but the beam looks extremely pixelated and is covered in heavy voxel artifacts instead of a smooth cone.
I’ve already tried adjusting Fog Density, Scattering Distribution, and Volumetric Scattering Intensity. I also changed r.VolumetricFog.GridPixelSize to 4 and 2 in the project settings, but the beam still looks ‘dirty’ and noisy during movement."
