Volumetric Fog issues with Flashlight (SpotLight)

I’m having trouble setting up a realistic flashlight

I am having quality issues with the Volumetric Fog beam from a SpotLight in Unreal Engine 5.5. I added Exponential Height Fog with Volumetric Fog enabled, but the beam looks extremely pixelated and is covered in heavy voxel artifacts instead of a smooth cone.

I’ve already tried adjusting Fog Density, Scattering Distribution, and Volumetric Scattering Intensity. I also changed r.VolumetricFog.GridPixelSize to 4 and 2 in the project settings, but the beam still looks ‘dirty’ and noisy during movement."

No good way to fix this, volumetric fog shouldn’t be used for flashlights (or light cones in general)