When I try to use verse texture blocks and show them in a sequence to generate the UI, sometimes some elements do not show up and when they do they will flicker for a split second. This also only happens in matchmaking, when I tried doing this in UEFN edit session it worked perfectly and was consistent
Steps to Reproduce
Set up texture blocks in verse and make them show up on the screen, it will work fine in edit sessions but not in public versions through matchmaking
Expected Result
The UI should appear and be the same as in the edit sessions but it is not
Observed Result
The UI is not appearing the same way as in the edit sessions plus it flickers
We are seeing the same thing. We have a single texture_block that is used for a countdown. When we change the image every second using SetImage, we see a white flash for a frame or two before seeing the actual texture image.
Other Verse UI texture_blocks also have this white flash the first time they are shown. It seems like after a Verse texture is loaded into memory, aka shown in the UI for the first time, we no longer see white flashes when changing to that texture. But, if we remove these widgets from the player’s UI and then later added them back again, the white flashes appear again on first load/shown.
This issue rarely happens during a single player editor UEFN session, but is consistently happening when playing with lots of players and on island codes.
We did the same thing with a countdown and experienced this. Did NOT happen in editor only in Private or published versions. This was in June 2024, we ended up changing the countdown to a HUD message device widget.
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