Hi to the wonderfull people at UDN,
I’ve been developing a tool (C++) to import an entire cutscene sequence into Unreal with a single button press. This creates a sequence and populates it with all relevant tracks to drive objects in game.
However I’ve ran into a problem under 5.4 where my visibility tracks (Actor Hidden In Game) no longer effect the actual property on the Actor.
If my Actor doesn’t have a visibility track and I key the ‘Actor Hidden In Game’ property from the Details panel manually, the key values do drive the property value correctly.
If I do the same but on a visibility property created by my import tool, the new keys are added to the track but again the track does not update the actor property.
Code process is as follows:-
- Create a UMovieSceneVisibilityTrack using the object Guid and add it to the MovieScene
- SetPropertyNameAndPath to bHidden
- Set DisplayName to ‘Actor Hidden In Game’
- Create a UMovieSceneBoolSection
- set the Sections range
- Add Section to the Track
This all works fine with 5.3
Has anyone got any incite to what process I’m missing to get the propert binding to work?
Any help is most appreciated, thanks in advance.