Hi to the wonderfull people at UDN,
I’ve been developing a tool (C++) to import an entire cutscene sequence into Unreal with a single button press. This creates a sequence and populates it with all relevant tracks to drive objects in game.
However I’ve ran into a problem under 5.4 where my visibility tracks (Actor Hidden In Game) no longer effect the actual property on the Actor.
If my Actor doesn’t have a visibility track and I key the ‘Actor Hidden In Game’ property from the Details panel manually, the key values do drive the property value correctly.
If I do the same but on a visibility property created by my import tool, the new keys are added to the track but again the track does not update the actor property.
Code process is as follows:-
- Create a UMovieSceneVisibilityTrack using the object Guid and add it to the MovieScene
- SetPropertyNameAndPath to bHidden
- Set DisplayName to ‘Actor Hidden In Game’
- Create a UMovieSceneBoolSection
- set the Sections range
- Add Section to the Track
This all works fine with 5.3 ![]()
Has anyone got any incite to what process I’m missing to get the propert binding to work?
Any help is most appreciated, thanks in advance.