Hi.
I’m trying to set the size of the Virtual Texture Pool. I put the default size to 32mb and set custom size for each type as follow in the DefaultEngine.ini. I’m using a Runtime Virtual Texture Base Color so it create a new pool of 128mb but can definitely be way smaller and I can’t find anywhere where I can specify a lower size as it seems to do it automatically with the value specified in the config.
cheers
+Pools=(Formats=(PF_G16),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=8,bEnableResidencyMipMapBias=False,bAllowSizeScale=False,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0) +Pools=(Formats=(PF_BC5),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=128,bEnableResidencyMipMapBias=False,bAllowSizeScale=True,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0) +Pools=(Formats=(PF_DXT1),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=128,bEnableResidencyMipMapBias=False,bAllowSizeScale=True,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0) +Pools=(Formats=(PF_G8),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=32,bEnableResidencyMipMapBias=False,bAllowSizeScale=True,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0) +Pools=(Formats=(PF_DXT5),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=32,bEnableResidencyMipMapBias=False,bAllowSizeScale=True,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0) +Pools=(Formats=(PF_FloatRGBA),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=16,bEnableResidencyMipMapBias=False,bAllowSizeScale=True,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0) +Pools=(Formats=(PF_B8G8R8A8),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=16,bEnableResidencyMipMapBias=False,bAllowSizeScale=True,MinScaledSizeInMegabyte=16,MaxScaledSizeInMegabyte=0) +Pools=(Formats=(PF_BC7),MinTileSize=0,MaxTileSize=0,SizeInMegabyte=16,bEnableResidencyMipMapBias=False,bAllowSizeScale=True,MinScaledSizeInMegabyte=16,MaxScaledSizeInMegabyte=0)