Hello, I am having an issue with the Virtual Shadow maps. They use to perform normally, as depicted in the docs, with the cached pages displayed as green and the invalidated in red. But now, they are always red, not matter what I do. Nothing is invalidated but they seem to be allocated and then cleared instantly.
Here is an example:
A simple sphere on a plane with a single point light, nothing else in the level. The light is movable and the objects stationnary.
Here is the cached page view, where you can see that nothing is cached and nothing is invalidated as well.
Both meshes are nanites and when I set the “Draw Only Geometry Causing VSM Invalidation” they are both invisible, so they are “Legit”.
Otherwise, the only time I can see it fully cached, is when I resize my viewport. You can see in the print data that everything is cached and that the pages are green. As soon as I release the mouse button, they turn back red as they are cleared…
I’m using version 5.0.1. Like I said, it used to work, but now it doesn’t for some reason. I deleted the .ini files to reset the project settings, but it didn’t fix it either.
Thanks for you time!