I did not change anything, how do I fix this? https://www.youtube.com/watch?v=nult63uHaQ8 This should show the problem better than the screenshots
Thanks all help is much appreciated
For me, personally, 5.3 requires more resources than 5.0 - 5.1. Not sure why. Maybe its newer features are being cached and require the extra processing power.
Thank you for your answer, maybe I was clear (and the screenshots get downscaled on the forum so my issue is less visible) but it is high resolution when I play in editor, its when I play as standalone game that it becomes low resolution/blurry.
I had this identical issue, but mine was in the editor, so I imagine your issue is because the editor settings are not being carried over in-game (after being packaged).
EDIT:
Just saw the “Standalone Game” video you posted. I thought you meant PACKAGED game. Try packaging the game and see what happens.
If it comes out good, then I guess it’s a bug/minor annoyance. One that can probably be fixed by migrating the project (but I doubt it… again, could be because of the additional overhead).
I think the standalone is played at a lower quality because it’s running at the same time with the main editor, so the amount of work the GPU has to do is probably excessive.
Yes, my point is that it could be something in your project causing the issue.
If you can migrate the character successfully to an empty project and not get the blur, then it may be worth migrating your entire project into an empty project.
Found the issue and fix!
Turns out UE sees a 4k desktop as a 2k desktop, no matter if you try to set the screen resolution in blueprints to 4k, it always renders at 2k (see top left of the screenshots), unless you turn on “Allow High DPI in Game Mode” in the project settings. (Engine → User Interface) It is off by default.
That was the first issue, another issue was that in the standalone game and packaged game the game was being played with a 33% resolution scale, I now set that to 100% at the beginplay event and now everything works as intended!