I've been trying to figure out why my packaged game in ue5 is blurry compared to the standalone game. The only thing that is not blurry are my widgets when playing. Any of you know how to fix this?

My texture group was set to 2D pixels (unfiltered), and I turned off mip maps and still had the issue in the shipped version of my packaged game. I then tried the development and debug versions instead of shipping, which worked. The file size is a little bigger than the shipped, but that’s okay.