We have issues playing back video smoothly. We have identified that some screens will use a 59.94 Hz refresh rate while some use a 60 Hz so we have picked 59.94 as our target. We bake a movie that’s running at 29.97 Hz and expect it to be butter smooth on some screens and get a single frame glitch every 16 seconds to make up for the missing time. But, when this hitch happens it bounces back and forth for a while, which is an extremely unpleasant experience. If we encode the frame number into the movie and also print the rendering frames we can see that the playback alternates between delaying a frame and skipping a frame over a long period. Like there’s a floating point rounding error popping up like a ghost. The following are render frame numbers and movie frame numbers from an actual playback:
RF - MF
---------
920 - 454
921 - 454
922 - 455
923 - 455
924 - 456
925 - 456
926 - 457
927 - 458 (gained a frame)
928 - 458
929 - 458 (lost frame)
930 - 459
931 - 459
932 - 460
933 - 461 (gained a frame)
934 - 461
935 - 461 (lost a frame)
936 - 462
937 - 462
938 - 463
939 - 464 (gained a frame)
940 - 464
941 - 464 (lost a frame)
942 - 465
943 - 465
944 - 466
945 - 467 (gained a frame)
946 - 467
947 - 467 (lost a frame)
948 - 468
949 - 469 (gained a frame)
950 - 469
951 - 470
952 - 470
953 - 470 (lost a frame)
954 - 471
955 - 472 (gained a frame)
956 - 472
957 - 473
958 - 473
959 - 473 (lost a frame)
960 - 474
961 - 475 (gained a frame)
962 - 475
963 - 476
964 - 476
965 - 476 (lost a frame)
966 - 477
967 - 478 (gained a frame)
968 - 478
969 - 479
970 - 479
971 - 479 (lost a frame)
972 - 480
973 - 481
974 - 481
975 - 482
976 - 482
977 - 483
CPU or GPU isn’t bottlenecked. We are using Bink now but we had the same problem with the WmfMedia player along with some other performance issues. To me this looks like a bug but we don’t really have the bandwidth to dig into this. We have produced a clean reproduction case in vanilla UE 5.4.4.