VFX Powerup initializes Beam positions incorrectly when collected in first-person mode

Summary

Niagara VFX using position-based Beam emitters initializes incorrectly when a VFX Powerup is collected while already in first-person mode. Collecting it in third person and switching afterward works correctly.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Assign a Niagara effect containing position-based Beam emitters to a VFX Powerup device.

Start in third-person mode.

Collect the VFX Powerup.

The Beam positions are correct.

Switch to first-person mode while the effect is active.

The effect continues working correctly.

Restart the test or remove the effect.

Enter first-person mode before collecting the VFX Powerup.

Collect the powerup while already in first-person mode.

Expected Result

The VFX should use the same correct player-relative or skeletal positions regardless of whether it is collected in first-person or third-person mode.

Observed Result

The Beam positions are initialized incorrectly. Their start/end positions appear misplaced, and the VFX does not render as intended.

Platform(s)

All

The status of FORT-1142254 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.