Summary
Niagara VFX using position-based Beam emitters initializes incorrectly when a VFX Powerup is collected while already in first-person mode. Collecting it in third person and switching afterward works correctly.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Assign a Niagara effect containing position-based Beam emitters to a VFX Powerup device.
Start in third-person mode.
Collect the VFX Powerup.
The Beam positions are correct.
Switch to first-person mode while the effect is active.
The effect continues working correctly.
Restart the test or remove the effect.
Enter first-person mode before collecting the VFX Powerup.
Collect the powerup while already in first-person mode.
Expected Result
The VFX should use the same correct player-relative or skeletal positions regardless of whether it is collected in first-person or third-person mode.
Observed Result
The Beam positions are initialized incorrectly. Their start/end positions appear misplaced, and the VFX does not render as intended.
Platform(s)
All