Hi
I’m using GPU Lightmass in 5.1.1. After baking, some meshes looks very bright as shown in the image below. I had this issue once and fixed it after removing Emissive Materials from any static mesh. Now I have ensured that there is no Emissive Light in the level at all but that did not made any difference. Baking with CPU Lightmass is fine.
Any idea?
I fixed it by editing the translucent materials in the level. The engine was treating the SM that has these materials as a light source. I use datasmith to export from 3ds max to UE, so maybe it was causing that. I just unplugged the refraction and used a parameter for reflection. Now it works fine.
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