Very Bright Static Meshes after Baking with GPU Lightmass in 5.1.1

Hi
I’m using GPU Lightmass in 5.1.1. After baking, some meshes looks very bright as shown in the image below. I had this issue once and fixed it after removing Emissive Materials from any static mesh. Now I have ensured that there is no Emissive Light in the level at all but that did not made any difference. Baking with CPU Lightmass is fine.
Any idea?


I fixed it by editing the translucent materials in the level. The engine was treating the SM that has these materials as a light source. I use datasmith to export from 3ds max to UE, so maybe it was causing that. I just unplugged the refraction and used a parameter for reflection. Now it works fine.

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