Hum… So I need to get all vertices, triangles…etc. from my static mesh to generate a procedural mesh with them ?
After this, how can I get a point (under my mouse for example) and loop near verticles or triangles, to adjust them like a crater (look at the center of mesh for example)?
Thank you for help!
EDIT : I generated procedural meshes from my static meshes at runtime (it’s very long…). I noticed a big drop in performances (120 to 10 FPS)… Procedural meshes are not rendering in the same way?
I have around hundred meshes which need to be procedural for modification purpose
I generate them in the event graph of their class (stars, planets, moons, asteroids…etc.) but I spawn them in the level blueprint (under begin play) because of the galaxy shape.
I can reduce the procedural mesh to the planets, and use a static mesh for the others… But it ask some weird modifications