Summary
The runtime terminated prematurely because Verse code took too long to execute within a single server tick. This happens when a script exceeds its maximum running time, possibly due to an infinite loop or excessive computation.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Load the island using the provided island code.
Run the game session without any water-related assets.
Despite removing all ocean and water-related elements from the Outliner, the error still occurs.
Observe that the game crashes with a Verse runtime termination error.
Expected Result
The script should execute properly without exceeding the computation limit, and the game should continue running without interruption, especially since water-related elements have been removed.
Observed Result
The game throws an ErrRuntime_ComputationLimitExceeded error, causing the script execution to stop.
The error message still references VKPlay_EmptyOcean_VolumeSupport_VerseContentScope, even though all ocean and water-related assets have been removed.
Platform(s)
PC, PlayStation, Xbox
Island Code
9069-7477-0857
Upload an image
Additional Notes
I have completely removed all ocean and water-related assets from my Outliner, yet the error persists.
The issue seems to be caused by VKPlay_EmptyOcean_VolumeSupport_VerseContentScope exceeding its computation time.
Possible solutions could include optimizing the script, breaking computations into smaller tasks, or offloading heavy operations to async contexts.
If there are known workarounds or if this is a bug related to residual references in Verse, please advise.
Reference ID : d7c0b8ecbbc998795863a5fdcb9a3a1b
Modules(s) : ee3782f3-4112-6d87-f759-e5871f5dc998 v321