Hey there,
This isn’t a super urgent bug, just a bit annoying, especially when you have a Blueprint that has multiple 3D widgets on it.
As you can see in the screenshot below, the label ‘Snap Loc Forward’ that belongs to the 3D Gizmo of the SnapLocForward
vector variable of this Blueprint with Editable and ‘Show 3D Widget’ turned on is floating wayyy off in the distance from the actual widget itself.
It’s just a small Editor rendering glitch but maybe someone knows how to resolve it? I’m running UE 5.1.0 on Windows 10. On Unreal versions 4.x, the label was always hugging the widget really close, which was super clear; but like this it gets really hard to see which label belongs to which vector once you have more than, say, three 3D gizmos being displayed on a single Blueprint.
Thanks a bunch,
Shrooblord