VDB volumes not receiving GI/Lumen bounce light

Hello,

  I noticed VDB volumetrics in 5.3 do not receive any kind of GI/lumen bounce light, is there a console variable to force this? Anything not receiving direct illumination is just dark and does not set in the scene well because of this.

Hello there,

I just happened upon your post here. I hope that you figured this out by now, but just in case…You can get UE5 to use indirect lighting by using the command line…
“r.HeterogeneousVolumes.IndirectLighting 1”. I hope this helps.