Hey!
I’ve imported several models from cinema4d. When baking the lights unreal tells me the the UV’s are overlapping. So I made a second UV channel inside Unreal, did an auto unwrap on channel 1 and I selected channel 1 as the lighting channel. And still. Nothing changes. Does anyone have an idea what might be going wrong?
This is how I set my lighting settings for the mesh.
And this is my UV map on channel 1.