Using "ultra" settings(ray traced shadows not working in PIE)

I have ray traced distance field shadows working fine in-editor as i have forced my settings to be “ultra” but when i play in editor they don’t show up.
I was able to dig through the default engine.ini and found:
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

if I change these to “Ultra” it works intermittently. The ui project settings under target hardware says the graphics level is “unspecified”
Sometimes i open the editor and i get no distance filed shadows in editor or PIE and sometimes i do, it is very inconsistent. I am using world composition and have a single directional light.

Can you post a screenshot of the settings for the directional light? Also, can you run ‘ShowFlag.VisualizeMeshDistanceFields 1’ in the console and take a screenshot?