Hi,
I’m testing the texture collection by directly feeding it into the custom HLSL node. The following examples work for me.
For Mesh Paint Texture Object, I haven’t used it before. Maybe you can create an ordinary material and look for relevant code generated by the compiler - this is how I worked with texture collection.
Btw UE5.7 changes the enabling method of bindless rendering. I manage to turn it on through WindowsEngine.ini

