Using Mesh Paint Texture Object or Texture Collection Object in Custom HLSL Node

Hi,
I’m testing the texture collection by directly feeding it into the custom HLSL node. The following examples work for me.

For Mesh Paint Texture Object, I haven’t used it before. Maybe you can create an ordinary material and look for relevant code generated by the compiler - this is how I worked with texture collection.

Btw UE5.7 changes the enabling method of bindless rendering. I manage to turn it on through WindowsEngine.ini