ue5-main 5.7 update: Currently the solution seems to be either:
-BindlessAll command-line argument, or
Config\Windows\WindowsEngine.ini:
[ShaderPlatformConfig PCD3D_SM6]
BindlessConfiguration=All
ue5-main 5.7 update: Currently the solution seems to be either:
-BindlessAll command-line argument, or
Config\Windows\WindowsEngine.ini:
[ShaderPlatformConfig PCD3D_SM6]
BindlessConfiguration=All