Hi there, people!
I have the question. How i can use HLSL texture arrays in custom material node? Declaring, initializing and sampling?
For example, i have several custom node inputs:
- texA (Texture Object)
- texB (Texture Object)
- texC (Texture Object)
- index (float)
So, how i can put these thee tex into an texture array tex[] and then make sampling form tex[index]?
Please, give me this several code lines.
Thanks )