Hello, I’ve imported in Unreal Engine a 3D model that I made in Blender some time ago, but I’m facing a little problem with materials.
The following is the material set-up for Blender Cycles:
In the top right you can see the UVs: I unwrapped the faces that I needed to fit the texture, then I used the UV to apply the bump map only to those faces.
This is the texture that I’m using as a bump map. I found the logo on Google Images and I’ve adjusted it using photoshop:
(I’ve filled the background with black just to let you see the image, it should be transparent).
My problem is to do something like this in Unreal material editor. I read the documentation about bump maps and I’m quite confused on how to use them. I’ve tried everything possible but it doesn’t work. I also tried to convert the texture to a normal map using a free converter online, but nothing changed.
This is the material that I have to use (from the free automotive pack by Epic):
Can someone give me some advices? thank you in advance.