I am thrilled to find out how to use a skydome HDRI, I use for light baking, as a “background” as well, so the lighting matches the background. Until now I’m using the BP_SkySphere blueprint that comes with the engine, but since I make my own skydome HDRIs, I have a variety to choose from. I was browsing the web but I couldn’t really find anything useful.
I have some architectural models imported to UE4, use a skylight with a custom HDRI, works so far pretty well. But how can I put the HDRI around my scene so it matches the lighting?
I’m really hoping someone can help out with a detailed answer since I am neither a beginner in UE nor an expert.