making a cinematic render. basically i have a level which is a house and yard. i duplicated the level so i could use one for exterior and one for interior. separate levels and separate level sequences. in the exterior level i deleted the house which was made up of static meshes. then after rendering my exterior stuff i go back to the interior level and 30% of my house static meshes are deleted. not in the outliner at all. some of the house meshes are there but it’s like something mixed the levels and messed it up.
i tried reverting back to old level files even to a month ago so i know the issue wouldn’t be there because i only duplicated the level recently. and the static meshes are deleted even from the month old auto save level. wtf
using two levels is bad? any ideas please i really don’t want to have to rebuild this whole thing
this guy had the exact thing happen