UserSceneTexture not working in Virtual Reality

Hello guys,

UserSceneTexture used in Post Process Materials are only correctly rendered inside the left eye in VR.

Is there a way to use the flow with UserSceneTexture in VR?

Thanks!

ustbug.png(51.2 KB)

Steps to Reproduce

  1. Create a VR Template project.
  2. Create a post process material that output a UserSceneTexture.
  3. Create a post process material that use the created UserSceneTexture.
  4. Set them inside the VR Template level.
  5. Play in VR.

The UserSceneTexture only render correctly in the left eye.

A fix has been implemented, and should hopefully make it into a future hotfix. You can follow https://issues.unrealengine.com/issue/UE-386074 to track the status of the fix.

Cheers,

--Jason