so i’m trying to use my procedural windows to light the scene. everything is set to static, emissive boosted and so on
but it didn’t work and ive narrowed it down to:
any mathematical node or an if or so will break the “use emissive for static lighting”
you can reproduce it with a setup like this:
will look like this:
any ideas?
looks like i need to set a couple of hundred reclights…