Hi
I’ve made a blueprint with a static mesh component inside. I’ve set its mobility to static but it still doesn’t receive any baked lighting from emissive objects with “Use emissive for static lighting” ticked.
Am I forgetting something?
Hi
I’ve made a blueprint with a static mesh component inside. I’ve set its mobility to static but it still doesn’t receive any baked lighting from emissive objects with “Use emissive for static lighting” ticked.
Am I forgetting something?
Hi Supermtf20,
I’ve not been able to replicate this on my end.
I have a test scene with three cubes.
is a static mesh with a bright emissive material on it. I’ve enabled the option in the details panel for “Use emissive for Static Lighting” for this mesh.
is a static mesh cube with a white material in a Blueprint with its mobility set to static.
is a static mesh cube with a white material with its mobility set to static.
Using this setup I’m able to get statically baked emissive lighting on my two static meshes.
Hi Tim,
I made a similar setup to the one described in your answer and it worked great.
Next, I reopened my project, the one that had the baking issue, and tried baking one more time. To my surprise, it just worked !!
It’s either some setting that I mistakenly altered or some sort of bug somewhere.
Anyway, thanks so much for your help.