Hi!
I’ve developed an AI script which performs analysis of the level map and populates the following array with the result every few frames (I only update it 4 times a second):
float m_Map[k_SizeX][k_SizeY][3];
The script is attached to a flat ‘ground’ model, I want to use the values from the array above to colour this object. More specifically the k_SizeX and k_SizeY to correspond to a pixels on a 2D texture, I then want that pixel to take it’s RGB values from the final component of the array.
I should note that I’ve done this before in my bespoke engine by exporting to a texture file and reloading it every frame, which was slow and I wound’t say it was a good solution. I was hoping Unreal has something that I can use to simplify the process. (I’m completely new to Unreal btw).