Urgent! Please help with skeletal mesh lightning


I’ve been using UE4 fow a while now for ArchViz and render some models. A client now asked me to do an animation of this character, so I imported in as an alembic and the animation works just fine. My problem is with lightning. I simply don’t now how to achieve the same look on the skeletal mesh than on the static mesh.

The skin material doesn’t look the same, there’s a notorious lightning problem on the pants, the ambient oclussion is almost non existant, and I’ve tried every solution that I’ve found on several forums u.u

I’m currently using a movable directional light and a skylight.

Thanks in advance!!