I was following a Programmer QuickStart tutorial from the Learn tab in the UE Launcher and i can across a bit of an issue and i was wondering if you can help;I completed the tut but the last section there is a do it you self where i have to add a particle system to an actor.
Add a Particle System Component to your FloatingActor. Some pre-built Particle Systems are already included in your project.
Use Unreal Engine’s UProperty macro to expose a variable for the magnitude of your FloatingActor’s movement, instead of using a hardcoded value. You might want to check the Variables, Timers, and Events tutorial for help on this topic.
Add periodic motion on the X and/or Y axis, and multiply the DeltaTime value by a number between 0.6 and 1.4, so your FloatingActor appears to float around freely. This can look great for powerups!
I’v been trying to do some research but im not getting the ans im looking for, was wondering if anyone here can point me in the right direction to go about adding the particle system to the actor with c++ code.