Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
Today after updating UEFN the map thats was working fine is impossible to open…
I’ve attatched the crash log.
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 429]
Shader compilation failures are Fatal.
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll
Steps to Reproduce
Just opened the project file.
Expected Result
Instantly crash
Observed Result
Exact
Platform(s)
windows 11