UPDATE CRASH: Shader compilation failures are Fatal.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

Today after updating UEFN the map thats was working fine is impossible to open…
I’ve attatched the crash log.

Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 429]
Shader compilation failures are Fatal.

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

Steps to Reproduce

Just opened the project file.

Expected Result

Instantly crash

Observed Result

Exact

Platform(s)

windows 11

FORT-765248 incident has been created. Status is ‘Unconfirmed’.

@VIZUU is this still happening? If it is, could we get your logs? How to get your Fortnite logs