Seemingly related question but remains unsolved: Getting CallInEditor UFUNCTIONs to appear in details panel
Here is the question:
I creat a scene component and it has an array property:
UPROPERTY(Instanced, EditAnywhere, BlueprintReadOnly, Category = "ECamera|Extension")
TArray<TObjectPtr<UExtensionBase>> Extensions;
The UExtensionBase class is inherited from UObject and has a public function that i want to call in editor:
UFUNCTION(CallInEditor)
void Toss();
However, when i attach this component to an actor and add elements to the Extensions array, i can see all the UExtensionBase properties correctly but not the Toss() function, which i have specified with the CallInEditor specifier.
Could anyone help me figure it out why this happens, and what is the workaround to deal with it?
