Experiencing this too with Vulkan, and this seems to not just be related to Nanite.
Noticed when dragging a simple Plane into a scene with Shader Complexity viewmode on:
I submitted a bug report because this seems quite wrong.
To be honest, it feels more like the viewmode itself is reporting inaccurately; the performance doesn’t feel worse in Vulkan than DirectX. But I’m no expert in graphics, thus me submitting a bug report…
im having the same problem in 5.3 with vulkan and linux. i don’t have tho option to switch to d3d
my material is super simple yet when i switched to 5.3 the performance is really bad.
i even tried to make a material that outputs a constant 0 on all pins and the performance doesn’t change at all.