UnrealVoxel - blocky Minecraft-like infinite world + download

Whats with the Documentation?

Need it - i am too stupid to get anything out of it, without the documentation.

Still working on it. I had busy week but I should finish it within a day.
I also uploaded 7th part of Voxel 12h challenge from Twitch:
https://.com/watch?v=BxomUonVKaY

Hi

Really like what you are doing with the you tube series. I wanted to follow along with it.

I purchased the toolkit but I canā€™t get it working. I,m learning and really need some documentation.

Could you let me know enough to get it running in the Unreal Engine.

Thanks

Its OK I have now got it working.

Documentation is up but not yet finished. You can find it here: http://bit.ly/UnrealVoxelDocumentation

](http://bit.ly/UnrealVoxelDocumentation)

I updated documentation to version 1.1

Hey, I plan to buy this, but I wonder can I switch the basic component of world generation( which is currently blocks ) to low poly style meshes( like the one in traverse http://traverse.world/ )

I found a bug in it. I tried to place an item into the quick menu bar and from the empty square spawns a sort ofā€¦Iron Speer? but i canā€™t place it back to the inventory or anywhere also canā€™t throw it out.

//NVM: that was the cursor

I wish people would use this, make a minecraft clone and integrate a basis for modding so the modpacks for MC could be remade. Sinceā€¦my good this runs so much smoother at 60 than MC does at 170 (not even saying, that the game runs at 30 and below with shaders for me).

I updated documentation to version 1.2 http://bit.ly/UnrealVoxelDocumentation

There is also next part of Twitch voxel challenge:

https://wwwā€¦com/watch?v=pKzKos-7-7U

Hey I had a question that I was hoping you could help me with. If you donā€™t want to answer publicly on the forums then you can just message me privately thatā€™s fine with me. I was just wondering, so I have been following your 12 hr challenge videos to recreate the project, and so far so good. But, for the game I plan on creating, my goal is to create an area where the player spawns at the start of the game, for example a house, but then beyond that house the world is infinite and random like the one you created. How would I go about doing this? I just want a constant starting point, but then beyond the starter area for the world to be randomly generated. Is this possible? If you could give me some insight on this you would be a huge help!

Hey ,
My english is not good so I hope you can understand.
Iā€™ve followed all of your tutorials at twich and implementated most of them, thatā€™s really great.
But I have a problem now: If a treeā€™s trunk is on the edge of a chunk, the tree will lost half of itā€™s leaves, that looks weird.
How do you solve this problem?

I think I can answer this question :smiley:

First of all,locate the chunk and near chunks your character will start;
Write a class derived from VoxelActor,and override the GenerateChunk function to make your house.
Finally spawn your new VoxelActor instead of the old one if the chunk is near your start location.

Thatā€™s not difficult I think :smiley:

I have another problem : the Direction Light and Sky Light still works when I was underground. How to fix this?

Oh ok thank you! I think this makes sense, so I will go and try this out! :smiley:

I updated the plugin to 4.13.1 version of Unreal Engine. I worked on the new sky look,a mbient occlusion, field of view and C++/blueprint simplicity.
I am going to add new features soon like water and NPCs. I also want to make finding/loading savegame files compatible with other operating systems (not only Windows).
Thank you for support and I hope you like my work.

](http://i.imgur.com/HyW4GEC.jpg)

Are you going to upload this at the Unreal marketplace too?

Thanks in advance!

Awesome work, keep it up! Do you plan to add underground resources & cave generation? Or biomes maybe? :slight_smile:

Any news on upcoming documentation on changing stuff or adding in crafting and NPC. I think crafting and NPCā€™s are all thatā€™s needed to make it a full game kit.

Hey guys! I updated plugin to 4.15. Also decreased price from 69.99$ to 59.99$. If you are interested you can purchase it here: https://sellfy.com/p/Ho2F/
I am going back to recording UE4 tutorials on my YT channel http://.com/UnrealTefel
Last months were very busy for me. I moved to Munich (Germany) and started working with UE4.

Here is my new plugin: Asset Assistant for Unreal Engine 4.20.0 - Tefel
Soon I will post more info and video I recorded

Some funcionality:

  • autosave and custom sets for assets
  • list of recently used assets
  • getting assets from opened windows, content browser, paste from clipboard
  • detailed statistics about assets
  • generating TArray - easy to use
  • renaming, deleting, opening, browsing etc