Big Thanks To ,
I started the video series and ended up with the following. And being new to C++ am amazed its working.
I had a few issues with some areas he skipped over but finaly found some solutions to them.
Above: I edited the code slightly to include gold diposits for a mining business game. The idea being you buy equipment and need to stay in business by drilling for the resources. Oil, Gas and so on.
IndieDb: Proc Block Windows game - Indie DB
I hope he carries on this procedural voxel video series (even though it was a challange, not a tutorial) as there is surely a lot more that can be done with this system.
hope to see more videos on this stuff soon as this is great stuff.
PS. I need your paypal to donate some cash and hopefuly get a save and seed script from you. Sadly $60 is too much for someone who makes free games.
Hey, I plan to buy the source code in the next few days and thought maybe you can give me a bit of a direction of how to add lakes, caves and different biomes? It will be very helpful, thanks you anyway
New update: fixed issue with instance static meshes are not destroyed in 4.17
Also updated plugin to works without c++ compiling https://sellfy.com/p/Ho2F/
Yes, it Includes whole project - UE4 scene in editor!
There are also some additional scenes and explanations.
So it contains more than you can find in demo.
Right now every block just applies material with 3 different textures (Top, Bottom, Side).
It is taking face index 0-5, but it shouldnât be much problem to have additional parameter for each block which changes index of every face.