UnrealVoxel - blocky Minecraft-like infinite world + download

Looks amazing. I love those trees!

20-30 Bucks? not sure.

But, when you put it on marketplace, it would be nice to be able to add stuff without C++ (Blueprints), so that everyone could use it. (would also generate more $$$, i thinkā€¦ because of bigger target-audience)

I uploaded new video with some effects named and labeled

https://wwwā€¦com/watch?v=3pcqIdAK-oY

I am uploading my first content to the marketplace.
Should I make it as clear and well commented as possible or I can update it later on?
How long it takes until my content shows up in the marketplace?

That is an awesome news! Please comment things since it is important that customers learn.

C++ generation is small (only 4 files) with a good performance and logic easy to understand.
There are also files for loading screen (slate) and C++ finding Savegame files. So additional metadata file is not needed.
Rest things are in blueprints so it is so easy to modify like chaning voxel size, textures, effects, post process, sky, items etc.
UMG is also quite simple.
I will also provide the online documentation soon!

could you link to it? I donā€™t see it on the marketplace

Can you describe how replaced the disk of the sun. Are you using AtmosphericFog?

pls read this before processing further, i think this will go nowhere if you still have c++ code in there.

Thanks I will go to Selfly instead. Maybe in the future I will divide it into parts and upload something to the markerplace.

Hmm why shame? There is a lot of things You can add like caves, lakes etc.
I think this is quite easy to do. I have spent a lot of time adding UE4 visual effects instead.
I can implement this and also add the caves and the cieties etc.

I want to make basic toolkit for everyone so for about 30-60$ You can buy 1 month of my work and expand this making any game You want to and adding whatever You want. If You have some wishlist You can just let me know.

OK so finally it is. Voxel Sandbox ToolKit for Unreal Engine!
https://sellfy.com/p/Ho2F/

I am writing right now Online Documentation explaining everything:
C++ world generation, noises, trees, instances (flowers, grass, mushrooms)
Blueprting changing voxel size, textures, material, effects, character, UMG and more

The documentation should be avaiable in next few days.


If You cannot affort You can still watch the creation process here:
https://wwwā€¦com/watch?v=29vUp09JDAg&list=PLgwhqR8QlpRVKQ5JEWcdjV77lex0q-Oth

More important than that: using own Meshes for the voxels? (e.g. for Fences and stairs).

Looking into the Blueprints right now, maybe i will find the point where i can change the meshes.

Yes You can. I made example of CHILD ACTOR (butterflies), INSTANCES STATIC MESHES (flowers, mushrooms), PARTICLES (birds, falling leaves)

Yeahā€¦ understood that now, when you said it (sometimes i am stupid as hellā€¦)
I used that for my own system a year agoā€¦ but did not notice that in your project -.-

sry for that stupid question, i will try out some stuff with that :smiley:

there are no stupid questions :), donā€™t worry to ask about everything

You have done a good job. I would say that there are enough ā€˜clonesā€™ of minecraft for it to be considered a genre. I am also making such a thing. I donā€™t want to post links here since Iā€™m new, but you can check my game out by searching ā€œsimcube gameā€ on google. Its focus is primarily realistic and complex simulation. There is an in game computer that can be programed to display png graphics on an in-game external screen (a cube separate from the computer itself. I am now currently working on these things called surveyors that will allow structures to be encoded onto an in-game virtual disc, which can also be used to build the same structure within the surveyor GUI. I am going to add villages next, that will have traders and builders. The builders will be able to be given a disc with a structure encoded onto it, and will automatically build it upon the village population reaching a certain amount. It is really fun to play, and I am enjoying the process of making it.

Thanks, You may consider getting this toolkit. It can be really useful for You. It is also a very good learning resource. It will be even better when I finish writing documentation online.

I uploaded already 5 parts of my twitch stream.
https://wwwā€¦com/playlist?list=PLgwhqR8QlpRVKQ5JEWcdjV77lex0q-Oth

I like how I recorded last part. I explain how to generate the terrain using the simplex noise. Maybe this is just my opinion but this problem is very interesting. This part is more visual :slight_smile:
https://.com/watch?v=Qikj0G4tkks