Hello!
I am currently developing an RTS game using Unity. I am considering switching to unreal 4 for development.
I am curious about pathfinding in Unreal4 out of the box. Is it sufficient for RTS pathfinding with agent counts up to about 40 max?
I guess the two most pertinent questions would be…
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Does it allow for dynamic modification of the navmesh at runtime? This would be for placing buildings.
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Does it have built in local avoidance algorithms for unit navigation. I read about something called DetourCrowds. Has this beem implemented in the current version?
Any feedback would be greatly appreciated!
Thanks