I made a firefly with Unreal Niagara.
I’m trying to use Niagara’s Light Render to let the illuminator affect the surrounding environment.
I want the size of the particle to grow from 0 to growing at the same time as the light’s brightness changes accordingly.
However, when the particle size is greater than 0, the light is turned on immediately. It’s like turning on a light switch.
I was wondering if there is a way to adjust the brightness of the light according to the size of the particles.