Unreal header tool could not parse class member initializion with {}. For example:
UCLASS()
class X_GAME_API UTest : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION( BlueprintCallable, Category = "Test" )
static void Test();
};
template< typename T >
class Foo
{
int a;
public:
Foo( int _a )
: a{_a} // Valid C++, error there
};
Where I can report a bug?