This week we’ll be diving into Post Processing in UE4. Tom and Sam will go over some basics of post-processing before building a couple small shaders, one for an outline and a toon shader, which will be combined to create a sample cel-shaded look. They’ll also discuss some of the limitations applicable to mobile and VR projects.
Thursday, January 4th @ 2:00PM ET - Countdown
Tom Shannon - Technical Artist, Education - @TomShannon3D](http://twitter.com/TomShannon3D)
Sam Deiter - Sr Technical Writer - @Sam_Deiter](https://twitter.com/Sam_Deiter)
Amanda Bott - Community Manager - @amandambott](http://twitter.com/amandambott)
Post any comments you have for the team in the comments below and we’ll try to get to them on the livestream.