Can you tell us more about Niagara, or at least unveil the curtain a little more?
Can you show an example where you use the 2nd uv of a beam/ribbon/animtrail emitter?
What if you dont want to use a beam-emitter for a similar effect? how would you go about using either meshes or ribbons for this?
what can you do to make beam emitters to not look like the generic beam emitters you see in 99% of use-cases? (to the point where they arent even used in the new UT)
how can I make sure one mesh emitter is always rendered on top of another mesh emitter regardless of their size and shapes? (without falling back to always drawing on top of everything)
what do you consider a good workflow from initial concept to final product, or can you tell us more about the workflow that epic uses. specifically the paragon one since time is extremely limited.