On this week’s livestream, Alan Willard will demonstrate the creation of complex in-game effects using Blueprints, Particle Systems, and Shaders. He’ll show how these three systems can be interwoven to create complex dynamic effects for in-game use.
**Download **his project file here.
Thursday, October 12th @ 2:00PM ET Countdown]
Alan Willard - Sr. Developer Relations Technical Artist
Have questions for Alan? Drop them in the comments and we will try to answer on them on the livestream.